Adding Game Assets Using Filebase
Objective: Add game asset’s from GameDevHQ’s Filebase
Start by setting up the scene to add the character asset to the game. Remove the mesh renderer from the capsule.
Now you will download Filebase and import it to your project.
Select a character model and download it into your project.
Drag the character prefab under the player in the hierarchy. You will need to update the materials to the Universal Render Pipeline. You will also need to update the hair materials to the URP.
Offset the character controller on the player to match the model.
Now you can hit play and let the player fall to the ground. Copy the transform of the grounded player and paste it to the character transform after you are out of play mode.
This will have your player starting on the ground.