Creating a Multiplayer Prototype in Unity

I have been working on learning how to implement multiplayer for unity projects using Mirror.

To use Mirror, you can click the link above and add it to your unity assets. Now go into your unity project and import Mirror using the package manager.

Note: Look under My Assets

This will allow you to use the mirror features to host multiplayer servers.

In my prototype, players can join the game and be assigned a name and color. They are then able to move around. The server verifies all the players' changes and then sends them to the clients.

Host View
Client View



Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store