Progress Update: Security Cameras

I have implemented a system to allow the cameras to rotate and detect the player when he enters their sight.

When caught the light turns red and the end game cutscene will be triggered. The cameras work by using a mesh collider and the OnTriggerEnter method.

The color change method changes the camera's color to red when the player is caught.




Unity Game Developer and C# Programmer

Love podcasts or audiobooks? Learn on the go with our new app.

Recommended from Medium

Unit Test with Kotlin Flow

Dagger 2 vs Koin — Quick Look

How to Update Realm SDK Database Schema for Android

Tokopedia Android App Journey to Support Dark Mode

Top 6 Factors to Consider When Hiring an Android App Developer

Making Onboarding screens using Android Jetpack Compose

Using Kotlin’s Contract APIs for Smarter Helper Functions

Integration of Huawei Account kit and Analytics kit in Flutter DietApp — Part 1

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Matthew Clark

Matthew Clark

Unity Game Developer and C# Programmer

More from Medium

Setting up a platformer project in Unity

Unity Asset Bundles

Galaxy Shooter —Basic Enemy AI

Cinematography in Unity — Fade to Black