I have been learning to create multiplayer games. I have been using the Unity engine to create the game and Mirror to handle multiplayer aspects.
So far I have player spawn points represented by the red cubes. When clicked by the player the cubes will spawn tanks for the player. The tanks currently need to be clicked to be active represented by the green circle. Only the active tank will move to where the player clicks. The tank AI is being handled by the NavMesh system. The green circle is only visible to the active player so you will not see the active tank of the enemy.